<aside> 💡 THE WILD LAND has been designed to provide players who want to go further in the game with solutions for high level upgrades and customizations. Here we will detail how you can have fun creating a new THE WILD LAND.

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Integrated editing features.

Map Editor :

From the main menu of THE WILD LAND, you can create your own customizable maps by clicking on the editor menu.

How does it work?

The interface is in the form of a large square on which you can paint.

<aside> <img src="/icons/paint-brush_gray.svg" alt="/icons/paint-brush_gray.svg" width="40px" /> To select a certain type of biome, simply click on the number corresponding to the desired biome. Once you have selected your biome, you can click on the map. And there you have it, you have defined a new tile.

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<aside> 💡 Press the Alt key to paint continuously and avoid many unnecessary clicks.

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<aside> 💡 Once the map is complete, you can move on to defining the appearance points. To do this, press the S key and then click on a tile.

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Finally, after you have made sure that your map is complete, you can save it.

<aside> ⚠️ Please note that once you have left the editor, it is not possible to re-edit the map afterwards.

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After registration, you can find your map in the game creation menu on the left side of the question mark. Several default maps are offered at the same time as yours.

Editor Tiles :

THE WILD LAND also allows you to create your own tiles. This is a somewhat more advanced feature than the tile editor, but it is still accessible to anyone who is eager to learn.

The concept is simple, you will be able to create your own decorator biomes to fully customize your games. Unfortunately, it is currently only possible to create decorator biomes. This means that you will not be able to create specific buildings for these biomes or gameplay elements.

To import your custom tiles, please follow these instructions:

1) Download the following template.

This is an empty tile, you can then paint it with a photo editing software like Photoshop or simply with a drawing software. Please note that the size of the tiles must not exceed: 246*144 px. You can create an infinite number of tiles. There is no limit

empty tile.png

2) Once you have created your tiles, you can import them.

To do this, go to the game files:  This is the location where you have decided to save THE WILD LAND.  You can then go to: /THE-WILD-LAND-main/data/tuiles/tuilesUsers Then put your tiles in this folder.

3)Once you have imported your tiles, you will need to rename them so that the game recognizes them.

<aside> ⚠️ Be careful, a bad renaming of the game can cause a crash of the game when loading the map.

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You must rename the tile as follows :

<aside> <img src="/icons/pencil_gray.svg" alt="/icons/pencil_gray.svg" width="40px" /> biomeID_varationID_probabilityID.png

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Some explanations :

The biome ID indicates the identifier of the biomes, it is a number that you will increment by 1 for each biome that you want to create starting from 100. The first biome will therefore have an ID of 100 and the next 101.

The variation ID indicates a tile variation, indeed, you can create biomes, but you can also create variations of your biomes so that they are not all identical. Starting from 0, count all the variations of your biome.

Finally, you will be able to define the probability of replacing the default tiles with your own. This is a classic percentage, the minimum being 0 and the maximum 100 which corresponds to the total replacement of the map by your biome.

Here is an example of a file name :

<aside> <img src="/icons/pencil_gray.svg" alt="/icons/pencil_gray.svg" width="40px" /> 101_1_50.png

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And, hey, it works ! Perfect.

THE WILD LAND for developers :

THE WILD LAND is a game 100% coded in python with Pygame. Do you know your way around and want to customize your experience and those of other players? Then don't hesitate, contact us at [email protected], and we'll be happy to provide you with the source code for free, so you can get started.  If you manage to develop some interesting features, maybe we'll integrate it into the official game?

Please note that while we appreciate your interest in our game, you will not be paid.